
You care about the environment, don’t you? Of course you do. In fact I am sure that you carefully separate the different types of rubbish and recycle as much waste as you can. Good for you, you are an example to us all.
by PlanetPhillip July 2nd

You care about the environment, don’t you? Of course you do. In fact I am sure that you carefully separate the different types of rubbish and recycle as much waste as you can. Good for you, you are an example to us all.
by PlanetPhillip July 1st

So, you have a mod and you want to tell the world about. Well, read on and perhaps you’ll see things from a new point of view.
Change Your Perspective
I have a particular philosophy about mods and mod making and this affects the way I view everything.
Continue reading →
by David June 15th

GamesModding is looking for staff. If you’re a modder and would like to share your knowledge or talk about your mod please contact David.
by Nick May 20th

In this next edition of Diablo 2 Skill Editing we will discuss removing spell timers, summoning all golems at once, decreasing mana cost, and making Chilling Armor attack melee attackers. This is a wealth of information, so don’t skip out on it! Continue reading →
by Darren May 10th

I wanted to write a post about the various projects and individual content items that I’ve been working on but once I started writing I realised a post wouldn’t be nearly enough, so I broke it down into these individual posts:
A note on some of my recently updated releases, a step-up in weapon release mutators with my BowGun and a grenade launcher with some things still to be worked out.
A molten rock material, very basic flamethrower proof of concept and an 80s helicopter gunship model.
My main project, World War 2 deathmatch, and a paintball project that happened accidentally.
An update on my popular Red Alert remake for Red Alert 2: Yuri’s Revenge and an update on night matches in Rifles Mod.
by Darren May 8th
I’ve decided to write about what I’ve been working on lately – this turned out to be more than I originally envisioned so I have a series of posts about the things that I’m working on, broken down into these:
Here’s Part 4.
It Came From Red Alert! and Rifles Mod addendum

I’ve appended a fair bit to this about Rifles Mod as discussed in part 3 as I’ve done some more work with players and a nice new night map setup.
by Nick May 6th

In this 3 part series, I will show you minor stuff that you can do with Diablo 2 skills, from merely changing the damage type to basic missile editing. Continue reading →
by Darren May 1st

At the end of April I was asked to partake, for the first time, in an upcoming CNCNZ Roundtable Discussion, number nineteen overall and the second time they’ve done a Command & Conquer Modding Special. Also on the panel for this edition were Banshee, Mastermind, Koen, Blbpaws, Mighty BOB!, jonwil, Smurf Bizkit and Golan.
CNCNZ.com’s own news post is here and the actual Roundtable itself is here.
The questions were devised by Banshee from Project Perfect Mod and covered the recently released Red Alert 3 Mod SDK aswell as some more general questions regarding C&C modding and specific mods.
I come off as a tad harsh, but I don’t have a high opinion of how the RA3 SDK was handled (specifically the huge delay considering it was originally said it would be available at launch) and I’m not really a fan of RA3 either.
by Darren April 29th
I’ve decided to write about what I’ve been working on lately – this turned out to be more than I originally envisioned so I have a series of posts about the things that I’m working on, broken down into these:
Here’s Part 3.
Unreal Tournament 3 Mod Projects

Continue reading →
by Darren April 24th
I’ve decided to write about what I’ve been working on lately – this turned out to be more than I originally envisioned so I have a series of posts about the things that I’m working on, broken down into these:
Here’s Part 2.
Unreal Tournament 3 Miscellany

Continue reading →