
Nowadays we see a lot of stunning games and mods with stunning high-detailed models. What happened with the art of low-poly modeling? When good looking models were made bellow 1000 polys?
Today I’ll try to explain and re-introduce for you the art of low-poly modeling.

So, you have a mod and you want to tell the world about. Well, read on and perhaps you’ll see things from a new point of view.
Change Your Perspective Read more »
I have a particular philosophy about mods and mod making and this affects the way I view everything.

I wanted to write a post about the various projects and individual content items that I’ve been working on but once I started writing I realised a post wouldn’t be nearly enough, so I broke it down into these individual posts:
A note on some of my recently updated releases, a step-up in weapon release mutators with my BowGun and a grenade launcher with some things still to be worked out.
A molten rock material, very basic flamethrower proof of concept and an 80s helicopter gunship model.
My main project, World War 2 deathmatch, and a paintball project that happened accidentally.
An update on my popular Red Alert remake for Red Alert 2: Yuri’s Revenge and an update on night matches in Rifles Mod.
I’ve decided to write about what I’ve been working on lately – this turned out to be more than I originally envisioned so I have a series of posts about the things that I’m working on, broken down into these:
Here’s Part 4.
It Came From Red Alert! and Rifles Mod addendum

I’ve appended a fair bit to this about Rifles Mod as discussed in part 3 as I’ve done some more work with players and a nice new night map setup.
I’ve decided to write about what I’ve been working on lately – this turned out to be more than I originally envisioned so I have a series of posts about the things that I’m working on, broken down into these:
Here’s Part 3.
Unreal Tournament 3 Mod Projects Read more »
