I’ve been receiving some mail:
Adam:
“Just emailing you regarding a new mod that was released Sunday 20th Sept 2009 called Korsakovia (HL2). It’s the fourth instalment of projects designed by Dan Pinchbeck, creator of the award winning Dear Esther (HL2).”

Smurf:
“Mideast Crisis 2’s (C&C3) site has a HUGE update including a detailed postmortem on our first release, along with many screenshots and details of the new UN Peacekeepers faction.”

Phillip:
“I have started adding new sites [to Valve Community].”

Matt:
“I was wondering if you would be interested in being affiliated with my more recent project, Unconfessional Design?
Its a Starcraft 2 Modding community I’m making.”

Send me mail: david@gamesmodding.com
Operation Affiliation: a weekly look at our loverly affiliates. If you’d like to affiliate with GamesModding send me an email.
Project Perfect Mod
Command & Conquer Tiberian Sun modding community and news.

Link: ppmsite.com
C&C Den
Command and Conquer News, including the new C&C4.

Link: cncden.com
Read more »
In this post I’m going to cover the extra states in C&C3 which handle things like damaged units/structures and the Kane Edition unique unit skins.
My first post this week is regarding unsing unit models in C&C3 Tiberium Wars, though the process for building models is near identical. It runs through setting up the model in 3ds Max, exporting it and doing some quick coding to make it usable ingame.

As I said in my introductory post I have a few C&C3 tutorials to put up, as these have been posted elsewhere in the past I’m going to put them up fairly randomly rather than as part of my weekly post. Here’s the first.

This tutorial explains how to setup a DX9 shader so you can export without seeing this: